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readonechar.asm
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Assembly Source File
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1990-12-10
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2KB
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81 lines
* ReadOneChar.asm (of PCQ Pascal runtime library)
* Copyright (c) 1989 Patrick Quaid
XREF _p%FillBuffer
XREF _p%IOResult
* ReadOneChar returns the current character in d0, without actually
* 'eating' it. If the file is interactive, this will cause a DOS
* read. If we are at EOF, this will generate an error.
*
* Algorithm:
*
* if INTERACTIVE then
* if CURRENT >= LAST then
* FillBuffer
* d0 := (CURRENT)
*
* On entry, a0 has the address of the file rec
* The character is returned in d0
INCLUDE "/FileRec.i"
SECTION PCQ_Runtime,CODE
XDEF _p%ReadOneChar
_p%ReadOneChar
tst.l _p%IOResult ; is IO OK?
bne 3$ ; if not, leave
tst.b EOF(a0) ; are we at eof?
bne 3$ ; if not, skip
tst.b INTERACTIVE(a0) ; is it interactive?
beq.s 2$
move.l CURRENT(a0),a1 ; get current address
cmpa.l LAST(a0),a1 ; past end?
blt.s 2$ ; if not, skip
move.l a0,-(sp) ; save a0 just in case
jsr _p%FillBuffer ; Fill the buffer
move.l (sp)+,a0 ; restore
2$ move.l CURRENT(a0),a1 ; get address of current char
move.b (a1),d0 ; get the char
3$ rts
* GetThatChar
* If you've checked the current character with ReadOneChar
* and you want to 'eat' it, you call this routine. These
* two routines are used in the Text file input routines.
*
* Algorithm:
*
* CURRENT := CURRENT + 1
* if not INTERACTIVE then
* if CURRENT >= LAST then
* FillBuffer
*
* On entry this routine expects a0 to hold the address of the
* file record
XDEF _p%GetThatChar
_p%GetThatChar
tst.l _p%IOResult ; how's the IO system?
bne 1$ ; not well. Better leave
move.l CURRENT(a0),a1
adda.l #1,a1 ; advance CURRENT
move.l a1,CURRENT(a0) ; save it
tst.b INTERACTIVE(a0) ; is it interactive ?
bne.s 1$ ; if so, skip
cmpa.l LAST(a0),a1 ; past end?
blt.s 1$ ; if not, skip
movem.l d0/a0,-(sp) ; save the address & character
jsr _p%FillBuffer ; fill the buffer
movem.l (sp)+,d0/a0 ; get them back
1$ rts
END